Trajectory Generation with Player Modeling
نویسندگان
چکیده
The ability to perform tasks similarly to how a specific human would perform them is valuable in future automation efforts across several areas. This paper presents a k-nearest neighbor trajectory generation methodology that creates trajectories similar to those of a given user in the Space Navigator environment using cluster-based player modeling. This method improves on past efforts by generating trajectories as whole entities rather than creating them point-by-point. Additionally, the player modeling approach improves on past human trajectory modeling efforts by achieving similarity to specific human players rather than general human-like game-play. Results demonstrate that player modeling significantly improves the ability of a trajectory generation system to imitate a given user’s actual performance.
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تاریخ انتشار 2015